Board Game: Mosaic - A Story of Civilisation
Recommended Age: 14+
Players: 1 to 6
Playing Time: 120 Min
In Mosaic, you will guide an ancient civilisation from its founding. Your decisions will determine whether it will thrive and be remembered as the greatest civilisation in history, or falter and be lost to the sands of time. You control the destiny of your civilisation with every decision you make. Mosaic is a civilisation game with everything you would expect from one: Technologies; Wonders; Cities; Leaders with unique abilities, Resources and Trade Goods, Golden Ages, Epic Achievements, Governments and more!
Contents include: 1 game board, 150 currencies (stone, ideas, food), 100 coins, 6 player boards, starting player token, 105 technology cards, 38 build cards, 20 population cards, 20 tax & tariff cards, 4 empire scoring cards, 9 leader cards, 9 wonder tiles, 9 wonder board tiles, 9 golden age tiles, 15 civilisation achievement tiles, 6 government tiles, 162 city and town board tiles, 132 military unit tiles, 12 population tokens, 60 wooden cubes, 68 trade goods tokens, 28 cache tokens, 80 trade goods tiles and instructions. Age 14+
Description from publisher:
Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.
Mosaic is an action selection game. On your turn, you will perform one of seven actions and acquire components.
Acquiring Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.
As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.
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